Friday, April 28, 2006

19 - Victoria - An Unwelcome Welcome:

Before I visited the Arcane University I entered the Main Ingredient, selling the potions I had recently found or created – which amounted to fourteen potions, or three hundred gold. I then moved on to A Fighting Chance, where I sold any spare armour I had, in addition to the collected pelts. Finally I sold on the enchanted mace I had acquired from the bandit back on the road; it was a mace of dispel – and sold for two hundred gold. I had, of course, charmed the shopkeeper. Perhaps he should hit himself with it so as to be able to charge me more in future?

Returning now to Ogier Georick of the Main Ingredient, I purchased all ingredients he possessed which cost under ten gold, I was interested to see if I could earn a profit despite having purchased the reagents rather than simply acquiring them. Having entered with just over sixteen hundred gold, I spent just under four hundred on these ingredients.

Laying out my alchemy apparatus in the shop, as has become a habit, I considered the potential potion combinations. Although I was in part doing this for the money, it will also further my skills in alchemy - and I expected the large quantity of items to allow for a wide range of concoctions. The work was long and tiring, as I perceived more combinations than I had anticipated, and ultimately I was left with seventy four potions – created both from the items I had bought, and items I had already owned but could not use before. During the process I felt I had made a great deal of progress in understanding, however I didn't make any breakthroughs – I'm still no expert. Once again I charmed Ogier, and ultimately sold my creations for sixteen hundred gold in total; a very pleasing sum. With his stock now depleted it will be some time before I can purchase raw ingredients in such quantity from him, however it is clear that following the advancement of my skills, and the acquisition of higher quality equipment, I should be able to secure a reasonable income from alchemy alone. The work left me tired, and as it was now late in the day I decided to rest in the Arena Blookworks, the clamour of training proving insufficient to prevent me falling into a deep slumber.

Rising with the dawn, I had no intention of undertaking any Arena fights right now, that would wait until I had trained – and created some more effective and powerful spells. The Arcane University prevailed, and I had no intention of waiting any longer. Unfortunately, upon crossing to the building, I discovered the scholars were yet to rise – or at least yet to arrive at their posts, and I therefore walked the gardens for a time, until at last I noted the beginnings of activity. Again entering the main reception area, where I finally found Raminus Polus – who was to provide me entry to the University.

"I have heard a lot about you Associate" he began, clearly having recognised me from report.

Biting back the banal "Only good things I hope", I remained silent, eyeing him coldly. I had not come this far to bandy words with the door man, if he had a point to make he would have to make it himself. He waited for me to speak, but when it was clear I would not do so he spoke again, this time his tone more guarded.

"...Indeed, I have heard a great deal about your...progress, since you recently resurfaced."

Again I remained silent, although I began to suspect I knew the undertones of the conversation – and perhaps the underlying cause for at least one of my past tasks.

"And still you do not speak? Silent...but then that's to be expected for an...assassin" He hissed the last word, his eyes narrowing.

"I did of course hear rumour of your appearance many weeks ago, although I had hoped that they would prove false. Indeed I had hoped your accursed cult had gone the way of your late master!"

He spat the last word, evidently aiming to provoke a reaction – an opportunity I would not provide in the University foyer, being currently of so low a rank as to expect no real assistance.

Never the less, behind my expressionless mask my mind raced. It was clear that he knew some of my past – I suppose it had been to much to hope that no one would remember. Indeed, I suspected that he might have been involved in the operation against us itself...there had, after all, been a distinct magical element to the attack. However, I have no time for such recollections now – and neither did I wish to fight him here and now, so I knew I must speak.

"I really don't know what you're talking about" I replied blandly, affecting a complete lack of concern

"The reason I am here is to claim entry to this University, not to deal with imagined feuds and slander" I kept my tone light, but it was clear that my words hit home, his eyes burning. Yet he to was bound by the location, and could not act overtly against me.

"Very well...Apprentice" he finally said, "for that is indeed your new rank", he gave a mock bow. "I do so hope your tasks will prove to be safe and uneventful, although from what I hear you don't drown easily", his eye twitched. "Well, let's start with a simple task shall we, no danger, surely", he dragged the last word, "Every Apprentice needs a staff, and we use wood from a very special place....guarded of course", he gave a sly smile, tossing over a green enchanted robe and a map, upon which the location I should visit was marked, "We welcome you to the University, good day", with this ironic comment complete, he turned and walked away.

The gates to the University proper would open for me now, and I entered, my mind occupied by the recent conversation. How much of the dangers in the tasks given to me lately had been Polus' work? I suspected that the ring of burden quest might have been, although surely they underestimated me there if they thought that would kill me. Beyond that I can't be certain, and I don't want to end up paranoid, like that creep Glarthir. I pushed these thought to the side for now, taking in the surroundings my work had earned me. Mage scholars conversed, while Apprentices scurried about their activities – all wearing a green robe of the type I had been given (I had chosen to remain in my assassin's robes). Looking to my left as I walked the path, I saw a lecture taking place – with a number of Apprentices sat on benches outside.

I will have to pay attention to one of these lectures at some point, when I have the time, and the inclination. Right now my intent was both to explore the vicinity, and to create some training spells. Fortunately the halls of spellmaking turned out to be the first room I explored, which included a number of golden alters, each ornately decorated with golden leaves. A pair of candles was affixed to either side, and I wondered if they acted as a catalyst for the process, although there was no way no tell here, short of removing one of them. Certainly they helped me, as I allowed my gaze to lose focus, staring into the burning light, almost as in a trance. From here I formed a mental image of what I wished to create, imagining the spell element which I wanted to use, and then coaxing it into form. It was not a difficult task for me, although this may be in part simply due to the simplicity of the cantrips I was creating. I made one for every school magic, designing each of them to be effective for training even when I am alone. For a spell casting to increase the experience of the caster it has to have a target, and an actual effect, and this forced me to create a destruction spell that hurt me – in this case a fire spell. Although my native Breton resistance to magic will in part protect me, the training sessions may initially prove painful – however I will likely pair this with my cantrip of Restoration, restoring my health. Aside from candles (which didn't seem to get used up in any way), the alters of spellmaking consumed gold – indeed I suspect a spell of great magnitude or complexity might consume a larger sum, however in this case the spells were cheap to create.

Besides the hall of spellmaking there was a guard tower, a hall of enchanting (which I had no need for right now), an alchemy lab, and the Mystic Archives – basically a library. Scanning their inventory, one particular entry caught my eye – the Story of the Beggar Prince, which suggests that beggars know a great deal more than they let on. Hardly a feat, when they appear to know nothing more than how to annoy people...

I have also heard others say that the Gray Fox is popular with the poor...and indeed that the Beggars may act as the eyes of the Thieves Guild (those who believe it exists that is) – and therefore befriending a beggar may be the best method to track down the Gray Fox, and gain entry into the guild.

The final room I entered was the training halls, where Apprentices cast spells, most commonly of destruction, upon wooden targets. Perhaps they fail to appreciate that skill development is far slower without a true target, but I had no cause to enlighten them. Let them stay weak, I have no cause for complaint.


Although I had originally intended to create a number of custom high magnitude spells, I now decided to postpone this until I had acquired a residence. With the unfriendly presence of Polus in mind, I was now particularly keen on acquiring a place to call home – where I could also train in peace. However, I had barely over half the five thousand gold required to purchase the cheapest residence I had considered, and knew I must acquire and sell some items. It was unfortunate that I have found no housing truly befitting myself, yet I will keep my eyes open. My path is clear then, I shall build up my finances so I can establish myself in a permanent residence, and from here train – and then finally create my own spells, before establishing a foundation for myself across all the guilds. The coming months are likely to be no less eventful than the proceeding...

Thursday, April 20, 2006

18 - Victoria - The Road to the Arcane University:

I had no further business to attend to in Leyawiin, bar the sale of the miscellanies goods I had acquired, and with this in mind I headed for the 'Best Goods and Guarantees' – a shop run by the Bosner Gundalas. Although I doubted I would receive all that much coin for what I was selling, I nevertheless charmed him with my spell of beguiling touch, allowing me to achieve better prices. I sometimes wonder why people don't just use charm all the time, it certainly seems swift and effective, although the former is likely the reason it isn't so widely used – a couple of minutes is the longest you can expect the spell to last. The only items I wished to dispose of were a silver dagger, and a number of potions which I had found (as opposed to created – it seemed my riding had left me with far fewer reagents, as I had feared), and the sale of these increased my gold reserves from just under nine hundred to slightly over one thousand – better than nothing I suppose, but that staff at Rindir's will clearly have to wait. With this task out of the way I departed the town gate, mounted Shadow, and rode north. The weather was clear initially, although pleasantly cool – in part due to the moderating influence of a number of deep lakes in the vicinity.

I had departed Leyawiin at slightly before three in the afternoon, but within moments the sky had darkened – and the hills rumbled ominously. Obviously despite the prior promise of a clear day, my ride was likely to be a dark affair – and the rain began to fall heavily. The weather was the least of my concerns however, as I have said before I don't particularly mind storms – they can be rather exhilarating, rather my mind was focussed upon riding carefully, for the road was teeming with unfriendly creatures and bandits. Within but a few minutes I passed wolves, rats, bandits and deer – I was, fortunately, faster than them all, although it took a time for the chasing wolves to finally fall behind. In all these instances I avoided combat, wishing instead to make good time to Bruma, and attain my final guild reference – further, with the quantity of foes upon the road there was a chance I might be overwhelmed.

As the evening began to set in I encountered a group of goblins upon the road, in addition to a large black bear, which I again avoided. It seems I shall have to train myself to deal with these new and greater threats, although it is possible that this road is simply more dangerous than those I had travelled earlier. By this point I was on a similar latitude to the Imperial City, and it rose into view on my west as I rode – it seemed unlikely that I would reach Bruma before the night had fallen, but I had no intention of stopping at an inn or to rest.

The road remained dangerous even to the north of Lake Rumare, however here it was at least patrolled by mounted Imperial guards, and I encountered them fighting wolves and bears in two separate instances – and in both cases I waited the fight out, before taking the furs for myself - as I planned to sell them. Now above Lake Rumare, I joined the silver road leading north, the air now positively chilled, in part doubtless due to the onset of the night, however having been to Cloud Top I was well aware that the north of Cyrodiil seemed of a colder climate than the south. It was upon this road that I again passed a bandit, however judging from the purple glow emanating from the Khajiit's mace, it was enchanted, and I decided to dismount and claim it for myself – as it would likely sell for a high price. Unfortunately upon dismounting a trio of wolves ran from the woods onto the road, assaulting myself and Shadow. It was at this point that I discovered Shadow's previously unknown combat abilities, as he killed the wolves while I dealt with the highwayman. It seems he can take care for himself, which is pleasing – as to lose a horse that cost me five thousand gold would be a tad depressing.

The mace was indeed enchanted, and I judged its true worth to stand at slightly under half a thousand gold, although I doubted I would meet a shopkeeper willing to pay such. Nevertheless the stop had been instructive, if not particularly lucrative, and I again mounted Shadow, and rode north. The air was definitely getting colder, and as I finally caught sight of Bruma it began to snow, my robes fortunately protecting me from the chill.

I didn't investigate the town extensively, for not only was the snow yet falling, but the long ride had left me weary. I therefore made a bee line for the local mages guild, a building constructed of wood – although it looked a great deal better than Bravil's exemplar. Entering, I ascended some stairs to find a room – however it appeared to be the residence of the ranking guild head, and I therefore departed, choosing instead to sleep in the living quarters in the lower levels. It was by now just before eleven in the evening, and I stayed a bed till just after nine, enjoying a dreamless sleep.

The room I had occupied also played host to a number of alchemical ingredients, and I took these for myself – perhaps it would make up a little for the items I had passed as I rode. Being a member of the guild I don't think its exactly illegal for me to take them, but as no one was in sight it hardly mattered – it wasn't like I was planning to sell them in their current form. Leaving the room, I soon encountered the guild head – a Breton lady by the name of Jeanne Frasoric – and she told me my task – to find a missing individual; one J'skar. Judging from the name my target was a Khajiit, but with no further leads I determined to ask around the guild hall for information.

The first person I encountered was a cheerful Altmer named Volanaro, who I charmed before approaching. Such seems to be a habit for me, but I suspect he would have been pleasant enough even without its influence. He implied that he knew where I could find J'skar, but asked that I first retrieve, that is - steal, a manual of spellcraft from Jeanne. I knew where her room was (having wandered in the previous night), and although Volanaro offered to provide me with a spell of unlocking, it was far weaker than those I possessed, and I politely declined. Her room was unoccupied, and I found the book easily enough, although it seemed surprisingly basic in content, certainly when you consider it was owned by an 'Arch-Magister'. Volanaro had mentioned that he enjoyed practical jokes, and I suspected now that J'skar's disappearance may simply be another prank at Jeanne's expense. In that case the task should be simple enough to complete, as considering her lack lustre abilities at spell casting it was quite possible that the cat is simply wandering the halls invisible.

Returning to Volanaro, he thanked me for the stolen manual, and said he would meet me in the living quarters at ten in the evening, to show me J'skar. It was now late morning, but I had no particular desire to explore the town for now – particularly in the cold, and therefore I determined to practise my spellcraft in the living quarters while waiting for Volanaro. I also wished to see if I were correct in my suspicions regarding J'skar, and so upon entering the living quarters I cast a spell of detect life. It was here that I noticed the spell highlighting an otherwise empty space – obviously an invisible occupant was present. However I did not approach, preferring rather to appear ignorant and hold the card up my sleeve – as I have said before, I prefer others to underestimate me.

I spent until ten in the evening practising my basic summon spells, while occasionally resting to recover my strength and take a break, for training is a draining process. At last however I felt myself to be an expert in the field of conjuration – and spells which had previously been of great cost to my magical reserves were now significantly less costly. I now looked forward to the cantrips I would create and use for training that I could acquire in the Arcane University – as I have said before, my intention now is to become expert in all magical fields, while attaining a permanent residence befitting me.

My thoughts were disrupted by the entry of Volanaro, and the invisible individual – as again revealed by my detect life spell. Nevertheless I affected surprise when a dispel spell from Volanaro revealed J'skar – who was indeed a Khajiit; I suppose the cat races native stealth skills kept him unheard during this prank. He didn't mind me informing Jeanne, which was handy, as I would have told her anyway. She seemed a little distracted – likely by the loss of her book, but provided the guild reference as she had said she would. At last the road to the Arcane University stood open.

Once again I spent the night at the guild, this time considering the guild halls. They seemed extremely unprofessional to me, and while I had been told that the power of the guild rested at the Arcane University, I hoped this was not merely comparative power – for the vast majority of reference quests had amounted to petty games and vendettas. I wondered now if it had always been this way, or indeed if many applicants simply gave up on attaining entry to the guild – or had been killed from stupid demands, such as to collect a ring of burden from a well. My sleep was disturbed this night however, for in my dreams a bright light shone upon me, and I felt myself begin to lose substance. The light was bright, harsh, and above all cold – and it seemed familiar, yet I was woken by the rise of the residents of the mages guild before it became clear, and I was merely left with a sense of unease. This was not sufficient to slow my plans, and I immediately departed the guild hall, exited the main gate, mounted Shadow (who had been cared for by the local stables) and rode south.

The weather was clear but chill, until I at last approached the upper edge of Lake Rumare, where the sun at last warmed me. I avoided all hostile encounters, instead making all haste to the Imperial City, meaning at times I was being chased by a number of foes. So it was that as I reached the Wawnet Inn, which marked the bridge into the Imperial City, I noted a wolf was on my tail. Realising that there would be guards stationed outside the main gate I simply rode across the bridge, the wolf in pursuit, until at last I reached the main gate, where the sentry obliged in swift order, adding an additional pelt to my collection.

After weeks of travel and petty task, I have at last attained access to the Arcane University, where I can at last begin to progress through the ranks. However as I have said before, I intend to join all guilds before making particular progress in one, and therefore following the sale of my items, and entry into the University, I must at last consider how I can find the Grey Fox – surely the head of the Thieves Guild, if it does indeed exist, in addition to considering an individual to murder – and so gain me a visit from the Dark Brotherhood. Before this however I shall gain my staff, and further train my arcane skills, and finally – acquire a residence. I feel I have put that off long enough.

Friday, April 07, 2006

17 - Victoria - Fort Blueblood:

The only remaining guild hall specialising in a school of magic was Leyamiin, which according to the guild book, concerned itself with mysticism. Of all the schools of magic mysticism lacks appeal to me, at least at this stage; the only practical spell I can use right now is soul trap, which would suffice for the time being. Nevertheless, I decided to make Leyamiin my next stop, despite it being located in the far south, while I was currently to the extreme north.

I didn't think Earana would have anything further to say of use, while it might be better to avoid the Argonian guild head for now – as he would likely suspect me of stealing his book. There was no point in waiting, or re-entering Chorrol, and I rode towards the Imperial City –which lay directly between here and Leyamiin.

The rain continued unabated, and despite my desire to claim what would be the second to last guild reference, I was becoming weary; and decided to spend the night at the Wawnet Inn – the place I have rested the most, besides the guild halls, and of course the Arena Bloodworks. I arrived at nine, although the whole day had seemed like late evening – the overcast sky casting a dreary light over the surroundings. Leaving the rain behind me I entered, purchased a room, and settled in for the night.

I rose at seven, a long road still ahead of me, seeming all the longer with the continuing deluge. I supposed that the flagstones must be slippery, but Shadow seemed to have no difficulty remaining steady, and we soon passed the bridge between the Imperial City and Bravil.


From here the road threaded south past Bravil, eventually arriving at Leyamiin, but I would again pass the Inn of Ill Omen before approaching Bravuk. However before I approached even this point I came across a bandit fighting a Khajiit, the latter dressed in a green flowing robe. The Khajiit seemed to be getting the worse of the encounter, and began to flee - I took this as my cue to intervene, disposing of the bandit quickly. Again however no reward was offered for the rescue, and I began to wonder if there was really any point helping in situations such as this. The bandit lacked any equipment of value, besides a war hammer, which I took – riding south once more

I had no intention of resting at the Inn of Ill Omen again, even if I had been tired, and thus ignored it – despite the continuing rain. Travelling as I was, I soon approached Bravil – previously the southernmost point of my travels, this being at ten o clock. I chose not to enter, riding the road further south. The land here, that being along the Green Road, is low lying and heavy with vegetation, but this is to be expected considering it lies alongside the Niben - the river that flows from Lake Rumare. The rain began to ease as I approached Legawiin, the journey having been uneventful – the only encounters of note being the passing of such scattered hamlets as the aptly named 'Water's Edge'.

Legawiin is a large and well build town, most buildings expansive and in good repair – however it is perhaps a little bland. I had arrived slightly after mid-day; once again I chose not to explore extensively at this point, and immediately sold the hammer I had claimed – in addition to my steel bow and iron arrows – at 'The Dividing Line', before replacing my sold iron arrows with steel replacements. From here I left, swiftly finding the guild hall, where I replaced my alembic and pestle & mortar with a better quality varient, leaving me with barely a couple of hundred gold. It is clear that I will have to explore a number of the ruins which I have rode past to regain my fortunes.

Enquiring regarding the recommendation I required, a dour man named Kalthar informed me that Dagail was the guild head, but thought that I might have some difficulty attaining what I desired. Having tracked down Dagail, an elderly female Altmer, I found that she seemed...confused. My task then seemed to be to cure her state through retrieving an item to protect her sanity from these intrusions. Agata, Degails assistant, suggested that I ask around the guild hall to see if any members could suggest where I could find an item that would treat Dagail. Returning again to Kalthar, he appeared to have a surprisingly vocal negative opinion of Dagail, although he also seemed to know a great deal of her history – including that her father had suffered from a similar affliction, and had died while in the Imperial Legion. Agata suggested that perhaps the body of Degails father held with it an item which she could use to maintain her sanity; she thought that the body might lie in a nearby Imperial Fort. Grave robbing it was then then... or at least it would be if the father had even been buried – Kalthar had implied that he had not.

I left immediately and explored the region, at last coming across Fort Blueblood, which I suspected contained the corpse, if I could indeed simply find it. Besides a bandit, no human remains could be found outside among the ruins, and I suspected that the body likely lay at the bottom of the interior complex.

The interior was dim, and rather similar to Fort Empire, unsurprisingly. Bandits appeared to be the only occupants, although of a particularly hardly type; every second one I met seemed to be a battlemage of some kind. I do wonder at how popular being a battlemage seems to be, I suppose they feel they are getting the best of both combat and magic, however in my opinion they gain neither – simply remaining competent and nothing better in both fields. In addition, to all but a master the armour limits casting ability, while simultaneously robbing the caster of all attempts at subtlety. I cleared the area as I progressed using my usual style – an arrow from the shadows, before calling forth my Atronach, and then dealing destructive damage of my own while it fought, stepping in myself when I deemed it necessary

It was in doing this that I felt I made a breakthrough in the arts of destruction, and was finally capable of casting my newest spell – Finger of the Mountain. It appeared effective, killing the first bandit it hit. However I find it extremely draining to use, and after a time reverted to my lightning touch. Contact spells deal more damage at less cost, and I am as yet not sufficiently skilled to cast more than a few ranged spells in a short time period. That said, there are certain benefits, for example one dullard was hit by three consecutive ranged spells, and yet still failed to see me hiding in the shadows.

Continuing downwards, I entered a large chamber in which I was required to fight a number of bandits simultaneously. A careful endeavour, made all the more so by the expensive Dwarven armour and sword used by one of the marauders, however upon their fall I realised that this might be the greatest reward of the search – I could sell the items and recover a quantity of my spent gold. The armour was however, rather heavy, and I was forced to cast aside any heavy and relatively inexpensive items – such as steel armour – in addition to casting relieve burden upon myself.

Advancing again, I now encountered a new enemy, a Troll. It was a short, brutish creature, its skin appearing hairy, while its limbs ended in vicious claws. I was extremely cautious, as I had yet to fight such a creature, and was unused of its abilities.


Retreating before it, I summoned my flame Atronach to give battle, simultaneously joining the fight with my own magic and bound Daedric dagger. For all its powerful appearance, the conflict was one sided, the Troll falling before me. It was soon after this that I came upon the chamber at the base of the ruins, which as I had hoped contained a number of coffins. Opening the most exposed of these revealed the amulet I had been searching for – obviously this then was the remains of Degails father. However it was at this moment I heard footsteps behind me, and I turned abruptly – for there stood Kalthar.

He appeared on edge and aggressive, and indeed informed me that it had been he who had taken Degails amulet – in the hope that her deranged state would lead to his advancement and departure. He felt he could not let me take this replacement item back to her, and drew his dagger upon me. I was unimpressed; for a mage to seek conflict at close quarters they should ensure they have potent contact spells, yet this was one thing which he appeared to lack, and he soon fell before me – his corpse revealing little of value, aside from a key – which I hoped might in time be the catalyst for the acquisition of such.

This achieved, I returned swiftly to Legawiin, entering the mages guild – however as it was now night, and I took to bed, spending until midday in sleep. Awakaning, I tracked down Degail – the amulet had a marked effect. At once her speech changed from incomprehensible, mildly deranged and directionless to mildly comprehensible, barely deranged speech - and with a vague sense of direction. She awarded me my recommendation, and I left via the door – seeking the sale of my recent loot, and the acquisition of the final guild reference.

Wednesday, April 05, 2006

16 - Victoria - The Finger of the Mountain:

There was no point in waiting, and I was impatient to get this task behind me; however on my way out of Bravil I encountered Hemantier again, surprisingly he had nothing to say beyond passing on the latest rumours – that some thought the Arch-Mage was using the guild to his own ends. Someone in Cyrodiil has some intelligence then, although his fears of necromancy seemed irrational. However I bit back upon a mocking comment regarding the value of the reward Hemantier had given me – for having checked through the scrolls they appeared practically worthless. No matter, that had not been why I had undertaken the task, and it was this end – the recommendation – which drove me now.

Shadow had waited patiently, and seemed eager to be off; perhaps the ride will shake off the shackles of failure. It was now evening, and I had some thought of stopping at the Inn which I had passed part way between here and the Imperial City, but that had yet to come. Leaping lightly upon Shadows back, I urged him onward – for I too was looking forward to leaving this dreary town behind me for a time, my visit had hardly been the most successful in memory; and my inability to master the spells on offer still rankled.

The road was steep, yet once again we outpaced bandits and wolves, until we finally reached the Inn I had been considering at around mid night. Leaving Shadow outside I entered; the sign reading the Inn of Ill Omen. It certainly appeared ill favoured, yet I handed over the ten gold for a bed all the same, before proceeding to my room.

'Room' seemed a rather generous description, for upon ascending I discovered that my ten gold had merely earned me what could best be described as a dank cupboard, a pile of sheets upon the floor; presumably for sleeping in. It was smaller than my cell had been, worse however, from the smell one might almost think that the rooms previous occupants had mistaken this for a latrine – an easy mistake to make considering the meagre size. One thing was certain, I would not spend the night here – I would rather lie under the open stars than demean myself in this place, and I left within moments. One day I am determined to return and make the name all the more fitting, but I was loath to waste time now, once again calling Shadow and setting forth.

The ride was peaceful and uninterrupted, until we finally reached the Wawnet Inn at the base of the bridge leading in to the Imperial City. Everywhere in the city would be closed at this time, and I was weary, so it required no great justification to enter and pay for the second bed of the night – again ten gold. Pausing only to inform the land lady that I had yet to acquire her precious Shadowbane wine, I headed to my room. While Spartan, it was at least clean, and I remained here until the morning.

It would be pointless to rise earlier than nine, the streets would be empty, and I therefore chose that time to depart, riding Shadow across the great bridge without hurry. I had no further business to take care of right now, for I lacked the money to purchase the staff I desired, and I had already bought what spells I would want.

The Dunmer who possessed Ardalines staff, Soris Arenim, was not difficult to find, for he dwelt in Talos Plaze, into which the main gates lead. I didn't bother to engage him in conversation until I had charmed him – why waste the effort. This done, he did indeed have the staff, but would not simply return it, requesting two hundred gold instead. I took the offer immediately, handing over the Septims and taking the staff – a staff of charm as it turned out. I may make back half of this through the sale of the remaining charm scrolls I received from Ked-Ei - which have gone unused; but I would happily pay two hundred gold for each reference, if only for the convenience. It is unfortunate that the guild heads would not simply accept a bribe and be done. However my brief time in the City was up, and I rode back to Bravil with all haste, keen to leave this tiresome task behind me and claim the fourth of the seven references.

Once more Shadows speed made a mockery of all attempts to engage us, and we rode without pause, despite a nagging desire to express my feelings to the land lord of the Inn of Ill Omen. The road now had a number of travellers, including several horsemen, however they were coming the other way, and merely cantering - so I only saw them in passing. None of their horses was of the Cheydinhal breed, and so I had no fear of them catching up with me, if indeed that had any such intent. Arriving at Bravil just after mid day, I approached Ked-Ei with the staff, and she expressed her gratitude, rewarding me with my reference, and a spell of charm. The charm is weak, and while some think it may be 'the thought that counts' – such a pathetic spell from the head of a guild hall specializing in illusion seems to me to be a tacit insult. I made no comment upon this however, instead swiftly departing, with the intent of arriving at Chorrol before the sun had set.

Chorrol was both the centre for the school of conjuration, and the location where the long neglected Jauffre could be found. However if I had my way he would be neglected for some time to come, I planned to simply avoid meeting him while acquiring my reference. I had a great deal of progress to make before I finally met him, and would do so on my own terms, although he would presumably be expecting me.

The destruction of Kvatch had served at least one purpose – it meant one less reference to collect, if indeed there had ever been a mages guild there; if so they had failed miserably at dealing with the threat. That said, no school of magic seemed unaccounted for elsewhere, leaving only the possibility of it having been the centre for necomancy, which would have been shut down by the arch-mages directive as a matter of course.

Riding now I encountered a pair of horses galloping the same way as I; a lady and her guard – however again the horses were of a lesser breed. Still, this served as a chance to compare speeds, and as I expected I soon overtook and left them behind – clearly the extra money spent had been worthwhile. Reaching the short bridge between Bravil and Lake Rumare I heard fighting, and glancing to my right, I observed a well dressed woman fighting a bandit – I leapt from my horse and approached. The woman appeared to be putting up a spirited fight, although it seemed likely to me that she would lose eventually. I watched for a short time, before their fight carried them closer to the waters edge, and I chose to intervene. To join the fight at a later point would have forced me to enter the water, which I didn't feel like – and it was always possible the woman would die soon at this rate. The bandit didn't see me approach, or indeed anything thereafter, and I cast his body into the lake, the current driving it away.


The lady was the Countess Alessia Caro, certainly the kind of person it would be well to befriend, and I walked beside her for a time – now wearing the rich clothes I had claimed from the Brina Cross murderess. She offered no thanks, and indeed I was beginning to tire of her company when we encountered a Scamp, announcing itself with a poorly aimed fireball. Once more I dealt with her assailant, and once more she offered no thanks, frustrated, I headed back to Shadow once more. I was clearly wasting my time protecting this lady cum danger magnet.

Upon riding past her I immediately passed a wild boar, it would have been interesting to see if she was up to the challenge of defeating it alone - after her injuries at the hand of the bandit, but I suppose if I find a corpse upon returning here then that will attest regarding the outcome. Until that time I can entertain the pleasant notion that the rude countess might be boar feed – and indeed this amused me throughout much of the journey, until as the evening set in I came upon Chorrol.

I am certain that if a merchant would remain open during the night they would gain a great deal of business, but unfortunately none seem enterprising, and so I spent the night at the mages guild, as had become a habit. Come the morning I sold the scrolls I had acquired; unfortunately I had been correct in my estimation of the scrolls value, the two spare charm scrolls provided one hundred gold in total, while the remainder (as provided by Hemantier) sold for a mere forty gold, pathetic.

At least here in Chorrol the mages guild actually looked impressive, as opposed the the poor showing in Bravil, and I spent a time talking with the residents and buying such spells of conjuration as appeared useful. The spell of bound bow would allow me to travel lighter than ever, while conjuring a weapon of greater ability than any I had yet encountered. In addition to this I purchased a summoning spell, allowing me to call forth a Flame Atronach. I was curious to observe it, and called it forth right there at the centre of the guild hall. It certainly seems more impressive than my zombie minion, burning brightly, a constant hiss rising from its flesh.


I looked forward to seeing it in combat, but then realised that I could discover its abilities even here - through fighting it myself. With this in mind, I stepped up behind it, slashing it with my dagger repeatedly, until it at last turned upon me. As it raised an arm to summon forth a fireball I suddenly realised that the entire population of the guild hall had rushed into the room to aid me in the fight, despite no such request by myself. It is perhaps fortunate that none were significantly injured in the fight, however their intrusion had prevented me accurately assessing its abilities. I supposed that would have to wait until I was somewhere more isolated, or at least encountered an enemy.

The final set of spells I bought were those of summoned armour, which appeared particularly impressive. Unfortunately I had to conjure each piece individually, which was hardly convenient – I would have to create a spell combining them all upon my entry to the Arcane University. However despite the purchase I had no intention of using this armour any time soon, for I am as yet unskilled in armoured combat, and further despite being weightless it would still limit my casting abilities. However I knew that in time it would be both a powerful asset, and further might serve to hide my identity, certainly I felt my conjured Daedric armour differed markedly from my unremarkable robes.

The guild head for Chorrol is again an Argonian, this time a male by the name of Teekeeus. My task is to get rid of an Altmer by the name of 'Earana', who he says is claiming he is abusing his power as a guild head. However as my hopes began to rise – thinking that this might be the chance to 'kill two birds with one stone' I had been hoping for, and gain entry to the Dark Brotherhood – I was informed that I should achieve her departure through finding what she wanted, and giving it to her. A slightly strange request in my mind, particularly as Teeteeus seemed to dislike her intensely, however I suspected that this would not be as simple as it was initially presented.

Earana happened to be immediately outside the guild hall, wandering the streets, and I walked up to her and engaged her in conversation – this time without bothering with a charm spell. She appeared to think I was different from the rest of the guild, and I encouraged such a train of thought in the hope of furthering my own ends, certainly it is not a lie however. It seemed she did indeed want something that she thought I could provide, a book as it happened, named 'Finger of the Mountain', which I could find at 'Cloud Top'. The location seemed likely to be apt, for it was high in the mountains north of Chorrol, but I nevertheless agreed to acquire it for her.

Returning now to the guild hall, I informed Teekeeus of the task she had assigned me. In retrospect this may have been a mistake, for in reality I had simply to get rid of her, as per the orders. However the recommendation Teekeeus would provide came above all else, and he certainly seemed to recognise the name of the book, immediately demanding that I give it to him rather than Earana. This then would earn me my recommendation, and my course now set, I departed by the south gate, mounted Shadow, and rode north.

Judging from the heavy cloud a storm was gathering, adding the possibility of additional danger from the lightning in such an exposed location, in addition to the unwelcome deluge. However such conditions would likely cloak my movements from unfriendly eyes, assuming that there were people who would be guarding Cloud Top. Even if there was not, the countryside in this region was thick with hostile creatures, including wolves, and what looked like a troll...although I deliberately didn't slow down to find out.

The windswept grasses swiftly gave way to mountain, and it finally became to steep to ascend further on horseback. Leaving Shadow at the highest clear landmark – a ruined imperial fort – I climbed the steep slopes alone, peering through the lashing rain in the hope of seeing the object of my search. My search was not entirely uninterrupted however, as I was assaulted by a wolf – which I used as an opportunity to again test my Fire Atronach. It seemed effective enough, steam rising where the rain struck it, and the wolf fell within seconds. I had no further use of it during that trip however, for either the steepness of the slopes or the exposed nature of the land during a raging storm transpired to lead to a peaceful passage. At last I sighted the ruins of Cloud Top, and approached.


The ruins, such as they were, appeared to be bare and open. There were no creatures or foes stalking the remains, and neither was there an interior or cave complex – which would have provided both a challenge for exploration, and a shelter from the weather. Indeed the sole occupant was a charred corpse lying next to a marble pillar, which appears slightly out of place. Fortunately the book was with the corpse, and appeared undamaged; however I could not open it. Realising there was little further to be achieved here, I clambered back down to the fort, before riding back to Chorrol, the book in hand.

I could return this to either Teeteeus or Earana, however as I had revealed the books title to the Argonian I realised that I could not gain my reference until it was in his hands, and I therefore entered the guild hall, sodden but satisfied with my progress. The guild head appeared pleased to have the book, and said that he would send the reference I needed off immediately, immediately after securing the book away that is.

Thinking it might be interesting to see Earanas reaction to the news, I exited the guild hall and approached her. She was, as might be expected, extremely angry that I had not given it to her. However it was at this point that I suggested that I could perhaps yet acquire the book for her – my reference now having been secured I was keen to see what reward this might earn me. Besides, I grow sick of these authoritarian lizards ordering me around. She claimed that she would yet reward me if I 'collected it' from the guild hall, and I re-entered with haste in search of Teeteeus.

My haste proved unnecessary, for despite his earlier words the Argonian had merely placed the book, unsecured, in a chest in the living quarters. Having verified that no one was present, I simply took it, and returned to Earana. It would take a day to decode according to her, and I left her be, resting for the night, and then spending the day wandering Chorrol, and in thought.

Chorrol certainly made a nice change from Bravil, clean stonework replacing ugly wooden planks, and I walked, thinking now of my recent activities. If I was correct, only two references remained to be secured, after which I would secure a residence and perhaps train for a time. My thoughts were also occupied with the pillar at cloud top. Was it a coincidence that the body lay next to a pillar that seemed completely out of place? Judging from the corpse it had been burned terribly, but the surrounding ground appeared unaffected – suggesting that it may have been a blast of electricity. I would suspect it had been struck by lightning in the storm, but for the fact that the corpse had been cold. My thoughts were not conclusive however, and sufficient time having passed, I again tracked down Earana.

As ever she was condescending in manor, however she provided me a scroll containing notes she had taken, which suggested that the pillar at Cloud Top contained a great power which could be unleashed. The catalysts necessary to unleash this were a Welkynd stone, and a spell of shock; happily I possessed both, and I again departed Chorrol for Clour Top.

Once more it was raining, however as I now knew the way the trip was easier this time, and I arrived within less than a couple of hours. In theory all that was required of me was to cast the shock spell upon the central pillar, which would gift me with the power alluded to in the note. I confess I was slightly nervous, the charred corpse providing testament to the powers of the pillar, however there was nothing to be gained by waiting. Stepping forth with trepidation, I held my hands forth and focussed a spell of shock upon the pillar, internally wishing I had a ranged variant to use, and thus keep my distance. As my spell came in to contact with the pillar the effects were magnified hugely, and lightning shot in all directions – including mine, scorching me badly.


Even as the light enveloped me I felt a change...had this been what the notes had mentioned? I felt new knowledge, and a new power – a spell; 'The Finger of the Mountain'. It was potent, yet was unhappily yet beyond my current abilities – a situation I was by now all too familiar with. Yet it would doubtless serve me well in time, and the road to the Arcane University is now shorter than ever...

Monday, April 03, 2006

15 - Victoria - Shadow and Nightmare:

Although I had bought Shadow from Tovas Selvani yesterday, I had spent no further time there, choosing instead to enter Cheydinhal immediately and attend to my guild duties. This now done, I left the town in the early afternoon, crossing to the Black Waterside Stables and entering the enclosed paddock.

The fruits of my labour stood there, and seemed in appearance everything I had hoped for; healthy, and chafing from inactivity. I intended to change this swiftly – the inactivity that is, rather than the health - however I first placed my spare clothes, books, alchemy equipment and ingredients, and indeed the greater part of my collection of Welkyd stones (I didn't think I needed more than ten on my person) into the saddlebags. The arena raiment in particular was a weight off my back, as I only used it during the short time I spent in the combat pit; however I kept the Stone of Miscarcad with me - I couldn't bear to leave it out of my sight. These items having weighed me down for some time now, I was relieved to finally carry them no longer, and could myself now move a good deal faster than I had before. This however was only the lesser part of my reason for buying a horse, particularly at this heavy price this breed had cost me, for a mere Paint horse would have sufficed for cargo duties. I had never ridden before now, and therefore began with a carefully chosen slow walk out of the stables, my view elevated, and my posture surprisingly comfortable.

Now outside the paddock, I jumped off to close the gate behind us, and Shadow waited obligingly. Indeed I suspect that the black horses are not just notable for their speed, but also their ease of riding – for the movement is both smooth and quiet; Shadow was indeed a fitting name. Returning, I decided that there was little to learn from trotting down the path, and chose now to launch Shadow into a full gallop, and we rushed down the path. It seemed almost as if we were flying, so soft and swift were Shadows footfalls, and indeed the ease of riding led to the decision to simply ride onward to Bravil without pause.


The journey was perhaps notable only for the lack of notable events, as I had decided that we would ride on rather than pause to investigate any ruins or isolated buildings we passed, or indeed collect any reagents. Such is perhaps a disadvantage of riding, in addition to the decline in personal exercise, however the acquisition of goods was not the objective of this ride, which was both for its own sake, and to make good time to Bravil, the centre for illusionary magic. Shadow seemed tireless as the afternoon stretched into evening, and we left all behind us, outpacing bandits, boars, bears and wolves, in addition to overtaking the fleet deer who had previously fled before me. We thundered across the long bridge east of the Imperial City, leaving a Khajiit bandit behind us, until as the shadows lengthened we finally arrived at Bravil.


The law prohibits the entry of horses into towns, and I was therefore forced to leave Shadow grazing upon the main road. That said, Bravil itself appeared rather run down, the buildings constructed of wood. Perhaps it would appear better in the light of day, for it was now late evening, yet this is certainly not the sort of location I would choose to purchase a property. Indeed all the houses I had encountered thus far seemed a little disappointing, for in my heart I yearned for something that would be more fitting for a mage; however whether I would encounter such a building remained to be seen.

Perhaps the guild should work some of its illusionary magic upon Bravil itself, but such was probably an optimistic hope. My intent was now to secure such spells as were of use to me here, and then speedily acquire my recommendation. Upon claiming this I would be more than half way towards my objective of entry to the Arcane University. I was slightly less sure of what direction I would take from there, however my vague plans were to work my way further up the Arena ranks, in addition to acquiring a permanent residence, before I again returned to ascending the mages guild. I further felt that it would be better to establish a foothold in all guilds before advancing too far in any single one; I did not want the bizarre situation of becoming Arch-Mage, and then undertaking menial tasks for the fighters guild; if indeed such hopes were not entirely in vain. The guild hall here fitted in perfectly with the towns architecture, which was unfortunate in my mind, but pushing such thoughts aside I entered and found a bed to rest in until dawn.


Rising with the morning, I investigated the spells on offer in the guild. There was a wide range, as I had hoped, including such powerful spells of illusion as chameleon and invisibility; too powerful unfortunately, as they were beyond my skill. Ultimately I bought only one spell; 'beguiling touch' – a powerful charm spell. It was clear I would have to advance my skills further, and this is an additional reason to wish for access to the Arcane University; that I may create spells solely for the purposes of my own training.

Leaving the guild briefly to visit the stores in the town, I further purchased a spell of 'dispel'. I had no use for it right now, but such spells are excellent as a contingency. The Warlocks Luck would not however accept the sale of the potions I had recently created, so I opted to visit the general traders, earning me slightly under four hundred gold. With these tasks out of the way, I returned again to the guild hall in search of my recommendation.

The guild head transpired to be an Argonian by the name of Kud-Ei, who claimed that her task was 'unorthodox' – which is hardly a first. Initially she began speaking about a situation regarding 'Ardaline', however she soon then began talking about 'Hemantier' being missing. Unsure of which was the task, I began the latter and, having told her I was prepared, Kud-Ei asked me to follow her, leading me into a nearby house where Hementier could be found upon the bed.

The Argonian explained that he had enchanted a piece of jewellery that influenced his dreams, and might allow him to train, and to overcome his fears. Unfortunately (for him) he seemed to have become trapped, and Kud-Ei thought it would be best for me to try and enter his dreams - as he wouldn't recognise me, and thus wouldn't dismiss me out of hand. It seemed like a fairly benign task, until after further probing Ked-Ei revealed that dying in the dream would likely kill me in real life. However I didn't have a choice, I needed that reference, so I took the amulet, and, with some regret, allowed myself to fall asleep.

From here it went from bad to worse, for upon entering Hemantiers dream it was clear something was indeed wrong; I found myself with him in a ruined house, the light dim, and, to my consternation, I found that I had access to neither spells, nor indeed my items; including any clothes. Hemantier stood before me, yet seemed to not percieve me fully. Nevertheless he spoke, claiming to be trapped in his dream (which was a great surprise). This left me to pick up the pieces, which had been my intent (or Ked-Ei's rather), and I began to explore - having found some temporary garments.

There appeared to be four exits from the structure, and judging from the fact Hemantier had talked about failing to confront his fears, I suspected that a test of some kind existed behind each. With nothing to be gained by waiting, I entered the first...

I was confronted by an ashen red sky stretching over a structure which appeared strikingly similar to the Arena, or how it would look if ruined. Rather than immediately stepping out, I returned to a small container I had noted upon entering and, looking inside, I found various forms of armour, in addition to a staff. Evidently then this particular trial would involve combat, and disdaining the armour I reached for the latter item - which appeared to have an enchantment of lightning upon it. Knowledge such as this sprung fully formed into my mind, for it was of course, a dream, and so even the strangest things appeared to fit some kind of internal logic. I realised I would have to avoid being pulled in by such distortions of perception, and having readied my staff, I stepped forth to see what manor of foe awaited me.


Or rather, what manor of foes – for they were a pair – and I could see why Hemantier feared them - they were minotaurs; creatures with massive bull like heads upon smaller, yet mighty frames; I could see this would prove a difficult encounter. Of course as this was a dream, and as I was wielding a strange staff, such estimations might prove ill informed. As it transpired my fears were proved correct in that the two minotaurs were strong, sending me flying with a massive strike. However this occurred only after I had felled one of the pair with multiple bursts of electricity from my staff, and I knew I could prevail, at least in this dream world. As the latter followed the first I wished that I could bring this staff back to the waking world with me, but such would prove impossible. Again however it served to draw my mind back to the staff I wished to purchase, as and when I could afford it.

The combat complete, a stairway dropped into the arena, and ascending this I found a glowing rock, which I knew instantly to a token – and upon taking it I was transported instantly back to Hemantier. He had nothing new to say, but my path was now clear, I must gather the three remaining tokens, one for each respective remaining exit, after which we may presumably escape this twisted realm.

This 'test of resolve' complete, I now chose a different exit – which lead to a deep pool. The container nearby held a potion of water breathing, so once more the route was obvious – I must swim the passages, under the assumption that it would not simply lead to a dead end. This then was the trial of courage, and of them all the tests I found it to be the hardest, for I was forced to simply place my life at risk, and simply trust. Trust what? The fevered dreams of an Altmer? This was worse than I had feared, but I knew that I could only attain my reference for the Arcane University following it. With this in mind, I cast any fears aside and dived into the pool, leaving the water breathing potion unused for now.

The underwater passages were long and winding, until I at last found myself in an underwater cave – and it was here that I knew I must breath once more, or begin to drown, and I thus drank the potion of water breathing. Water breathing is a strange spell at the best of times, although it is perhaps stranger still when in a dream. Frequently the challenge lies in forcing yourself to 'breath' the water, for it is against all instinct, yet here in the dream world it was no challenge at all, and I swam smoothly on – finding a further potion of water breathing upon the floor. Holding this, I swam swiftly onward, until at last I returned to the open air – and found the second of the glowing tokens ahead of me.

Again I was returned to Hemantier, and again he had nothing new to say, so I forced myself to continue onward. “Hesitate and you will die” as my master had said, and I needed all he had taught me now as I focussed my determination to carry on. A situation such as this had acted to completely pull the floor out beneath me, and it was raw will power that allowed me to prevail.

The next task, following the trial of courage, involved traversing a trap laden path suspended in the air. My obstacles were spinning blades and falling guillotines, yet of the tasks it was perhaps the easiest for me, merely requiring superior skills of perception, and a lot of nerve. So it was that I observed the patterns until I at last beheld a safe path, and followed it without hesitation. Again a token awaited me, and claiming this I was transported to Hemantier; my final task awaited.

With the trial of perception behind me, the final door revealed a dark room, the floor lit by a pale light. This was not the notable feature of the floor however, for more importantly I beheld a grid of pressure pads, and looking upon the walls I saw a series of slots, each of which would send forth a dart. They were, of course, connected; I would have to pick the correct path through the rooms, avoiding the dangerous tiles, until I at came upon what would presumably be the last token.


Observing a container as in the previous rooms, I opened it to discover a scrap of parchment, which appeared to illustrate this room, and two further rooms – all apparently of a similar style as this, but of sequentially greater scale and complexity. I presumed that there was simply a code to be broken, but I did not wish to resort to a form of trial and error – for in this instance an error would likely lead to my instant death. So it was that, drawing upon the confidence gained in the trial of perception, I simply leapt between the flagstones, avoiding the pressure points completely. Perhaps the dream world had completely unnerved me, for in retrospect it seemed like a rash decision, yet it worked, and I at last found myself facing the final token.

With all tokens finally claimed I approached Hemantier, and he seemed to finally see me at last – and after claiming to now understand what had happened, the dream dissolved, returning me to my waking self. Hemantier rose immediately and came to thank me, giving me a number of scrolls as reward, and I accepted them, thinking that while a poor return for the effort, the reference for the university would be sufficient.

With this in mind I approached the guild head, Ked-Ei, who thanked me for rescuing my friend. However, she claimed that this had not been the task for which she would provide a reference. I cannot express the rage that I felt, and it was all I could do to mask it, turning away and departing before I did something...regrettable.

It was clear then that not only had all my efforts been in vain, but that I had to complete the task regarding Ardaline to attain my reference. I paced the town for a time until my temper was again in check, before returning to Ked-Ei; there was nothing else I could do.

The Argonian now explained her next task for me - as I fought to maintain a neutral expression; it appeared Ardalines staff had been stolen by a Dunmer named Varon Vamori, and I must return it – a situation of some delicacy, or so she claimed. Fortunately the Dunmer was yet in Brevil, and Ked-Ei gave me a scroll of charm to use upon him to attain cooperation – perhaps needless in light of my newly purchased spell, yet I took it all the same.

I found Varon easily, for he was in the tavern, and having cast both the scroll, and my own charm spell, he appeared most cooperative – regarding me as a long lost friend. He claimed to be in love with Ardaline, which didn't surprise me, however despite his shame in stealing the staff (to gain attention), he had then sold it on!

It seemed that the test of patience has persued me from Hemantier's dreams into the waking world, for I must now seek it out and purchase it in the Imperial City. It is well that I have Shadow to carry me, for these obstacles are driving me to distraction. A long road lies ahead...

Saturday, April 01, 2006

14 - Victoria - The Inundated Associate:

I awoke at seven with no memory of any dreams, although Owyn claimed I had been 'twitching uneasily', as he put it. Perhaps it was a poor attempt at humour, but I didn't ask around to find out – deciding instead to leave the murky Bloodworks. The open air made a welcome change, for when fighting in the Arena you have little chance to take your time or admire the scenery, while the Bloodworks themselves are dark, noisy, and well - bloody. I walked first to the market district, planning to sell any unwanted items, and perhaps pick up a few spells, before beginning my journey to Cheydinhal.

The streets were still quiet, for the shops had yet to open – leaving me at a loose end. I didn't particularly mind, enjoying the sound of silence as I wandered, lost in my own thoughts. I had made a great deal of progress considering it was barely two weeks since my escape from the Imperial prison, however the Arcane University was still beyond my reach, and I remained a mere associate in the mages guild.

I considered the public fear of necromancy, and the recent move against it by the guild. Such a change in policy had been the downfall of my master, and had left me incarcerated indefinitely in an Imperial prison. I missed him, for in a way he had been my only family; of course I do have memories of my 'true' parents, but they are dark and troubled. I have a nagging sensation that I am missing something important, for my last memories of them are vague and indistinct, and this serves as a constant vexation for me; yet perhaps it is nothing.

If the training with my master had continued unabated I can only imagine how elevated my skills would have become by now, as opposed to their current stunted state – for I had been chosen, my race and the star deciding my fate...I was abruptly shaken out of my ruminations by the first call of the day; the shops had at last opened.

My first act was to sell any miscellaneous items I happened to have collected, which I accomplished at the Three Brothers traders, before moving on to have my bow and arena raiment repaired by Varnado of the Best Defence. It was at this point that my heart sunk, for I suddenly realised that no merchant held more than a thousand gold. Prior to now this had not been a practical limitation in my transactions, as I had sold nothing of such value, yet it meant that I would collect only a thousand gold for my reflect shield, worth over four times that value. There was no helping the situation however, and I finally forced myself to sell it to Viator Accius – leaving me with seven thousand gold in total.

From here I decided to investigate the stores which dealt in magic, for I had sufficient coin to cover both a small selection of spells, and the probable cost of the horse – I suspected that at the very most it would cost no more than five thousand Septims. Moving first to the Mystic Emporium I bought 'Touch of Rage' from Calindil, a spell from the school of illusion I had been hoping to find. I find it strange how the public fears and suppress necromancy, which merely utilises the dead – while spells such as these - which can wreck havoc upon the living - are largely ignored. I suppose the subtle school of illusion is easy to underestimate, appearing to lack substance to those with a merely superficial understanding, yet a spell such as this can allow me to not only kill anyone I chose legally – ostensibly in self defence; but also cause others do the killing for me. Touch of Rage induces a frenzy into the target, leaving them running amok – a state of events which is generally brought to a close rather...conclusively, by guards and fellow residents alike.

In addition to this most excellent spell, I also acquired a pair from Edgar's Discount Spells store; namely Ease Burden and Major Wound – the former lightening my load while in effect, while the latter draining the health of my foes, thankfully a ranged spell. I now entered Rindirs staffs, intending merely to browse, however it was all I could do to prevent myself from spending the vast majority of the gold I had immediately upon a staff; the staff of 'Apotheosis'. Priced at six thousand Septims, this staff dealt not simply fire damage – but also frost and shock damage, and in each of these was more deadly that my lightning touch spell. Certainly such a weapon would transform my long Arena matches into a series of one sided firework displays, but I knew that I must first buy the horse I had been saving for. Still, it had displaced the manor from the top of my buying list – that would clearly have to wait.

My final stop was The Main Ingredient, ran by Oglier Georick, for I had a great deal of ingredients. Unfortunately the vast majority seemed mutually incompatible – that is until I finally made a breakthrough in my alchemical abilities while mixing a potion. It is hard to explain, something just clicked, and what had previously left me bemused now seemed transparent. Examining my ingredients again, I percieved new combinations that could be created; and I eventually created forty seven potions, now with such advanced effects as Light and Reflect. The sale of these covered the cost of my recent spell acquisitions and, pausing only to buy a higher quality Calcinator, I passed the Chestnut Handy Stables and crossed the bridge, leaving the capital behind me.

Although I walked purposefully, my mind was distracted. Having made my breakthrough in alchemy I had of course re-examined my Nirnroot, thinking that I might perhaps finally discover a positive effect, as would befit the potion Sinderion had described. Instead I had found that in addition to its prior effects, it also drained agility! Sinderion had talked of how the root seemed to have transformed itself in recent years, could the tome then be outdated, and the root radically different? I decided I would keep this finding to myself for now, and see what transpired, but if Sinderion were lying to me I would give him a dose of his own medicine – and a potent dose it would be, judging from the effects I had found thus far.

To reach Cheydinhal I would first have to rise above Lake Rumare, following the Red Ring Road north and around. I could perhaps have saved time through simply swimming the lake surrounding the Imperial City, but once again I felt the journey was an end in itself, and wished to collect as much money as I could – for my hands itched whenever I thought of the staff at Rindirs.

It was not difficult to follow the path, both through having the lake lying upon my right throughout the journey, and the presence of sign posts. This was perhaps fortunate, for this was a region I had yet to explore, and I soon reached Fort Empire; which marked the periphery of my earlier travels in this direction.

I visited the fort briefly, primarily intending to appreciate the view from the roof, as it was day – my previous visit having been in the dark. The fort seemed to have again become repopulated with Imps; perhaps the Elven Ruin where I suspected I might have missed the Varla stone was similarly repopulated. The thought was both depressing – in that I could never make a lasting impression, but also reassuring – for I was doing this not for the sake of good, but for myself – and such a repopulation implied that given time, there might again be valuables to gather.

The roof was swept by a light breeze blowing in from Lake Rumare, and with the sky clear I sat admiring the view for a time, my hood swept back. It was a stunning vista, for from this elevated position you could see not only the gleaming city, but also the bridge, forests and distant mountains. I remained here for a time, enjoying it for its own sake, while simultaneously consuming a little of my food.

Still, I could not remain here indefinitely, and I set forth once more, my journey broken only by a brief encounter with some deer – for they chose to run before me; and by an equally brief encounter with some timber wolves - for they chose to run towards me. Now north of the lake and travelling east, I came across a ruin to the side of the path – apparently guarded by an archer. The bandit was swiftly dispatched, and I paused to replace my iron bow with the superior steel variant which he had wielded; it wasn't like he had any use for it now.


It was likely that he had been using the ruins as some kind of base of operations, or perhaps was part of a group currently looting the interior – certainly the presence of more than one bedroll suggested that there must be others in the vicinity. A fire still burned, strange considering the warmth of the day, but perhaps this to was merely the sign of a permanent presence. I determined to enter the ruins, hoping to acquire something of value; although the ruins seemed a little smaller than those I had searched previously.

As I was now accustomed to, the interior was lit by glowing crystals affixed to the walls, removing the need for my night eye spell. It was not so bright however as to prohibit stealth, and I made my approach as silent as possible, creeping down the passage in the shadows, before finally reaching the main chamber without incident.

A fire burned ahead and to the side of the passage, the contrast between it and the dim chamber creating difficulty in my initial survey, but I could see enough to be sure that I had found the rest of the bandits. None had yet seen me, as they talked among themselves, occasionally pacing the room in what appeared to be chainmail; certainly that alone would pay better than the leather and fur armour I had previously collected.


I will not go into detail here, for this single chamber turned out to be the extent of the ruins, and I had no great difficulty pacifying the residents. Suffice to say that I put my new frenzy spell to good effect, sneaking up behind the toughest mail clad, hammer wielding and ultimately aggressive bandit I could find – and casting upon him. The effect was immediate and gratifying, for he gave a roar and charged towards his former friends, who stared disbelieving as he raised his weapon, before finally swinging into action. It was all too easy really, although I sent my zombie minion into the conflict to add some spice. While this continued I scouted the periphery of the chamber, picking off the odd couple of lone individuals, until finally the chamber was silent. No singularly valuable items could be found, but I did gather a number of Welkyd stones, which were by now beginning to weigh me down a little. I looked forward to the time that I could place most of them - and the better part of my alchemy apparatus - into the saddle bags of my horse. The interior empty, I returned to the bandit camp among the ruins, and it now being late evening, I slept there until morning.

I rose with the dawn, keen to have claimed my steed before the sun had set, and returned to the path. The ruins fell behind me, and I passed the Roxey Inn – used by more 'civilised' travellers in preference to claiming a bandit camp for themselves no doubt. Still, I had no cause for complaint, my rest having been undisturbed, and I was making good progress. Looking towards the Imperial City I now beheld the Imperial Prison, where I had remained incarcerated for so many years. A sense of rage passed through me, swiftly to be replaced by implacable purpose. They had locked me up when I had barely entered my teenage years, and there I had remained for perhaps a decade. And now the emperor and his servants had the arrogance to demand I do their bidding!? I suspected that if it were not for the fact he were dead, I would even now be planning his downfall. A pointless consideration now I suppose, but I felt I had been a political prisoner. I was thrown into the prison following the raid upon my former life; yes necromancy had been outlawed, and yes there was more to it than that, but I remained filled with a cold fury. I must take care to channel this only into useful purpose, for I must not falter.


Approaching the remains of Fort Urusak, the road forked, and I joined the Blue Road, which lead me to Cheydinhal - the way now steep and wooded. The path was relatively clear, although immediately after blasting a timber wolf with my electric touch I realised I had yet to test my spell of major wound – a situation I swiftly rectified, the wolf proving a willing volunteer to sate my curiosity. Unfortunately the effect was short lived, for the creature fell dead almost immediately, leaving me suspecting that it had perhaps been upon the brink of death following my earlier attacks; major wound works over a period of time, draining the health of its victim. Some consider it a rather cruel spell for that reason, and while I myself have no particular moral qualms, I will create a faster acting variant when I finally have access to the Arcane University - it is simply a matter of practicality.

At last the walls of Cheydinhal came into view, and with it the Black Waterside Stables. I shall go into greater depth regarding my horse in a later entry, and here will say no more than that the acquisition cost me five thousand gold, and that I chose not to ride immediately, deciding instead that I would sell the chainmail I had collected, as well as attempt to earn the recommendation of the local guild.

Entering the main gate, I beheld the streets of Cheydinal. The floor was paved with pale flagstones, while tall and ornately structured buildings stood at either side of the road, themselves appearing diminutive before the mountains. A stream flowed through the upper section of the town, crossing provided by a small bridge which led to the local church; however I did not explore extensively, deciding instead to track down the guild, and my recommendation, immediately.


Stopping only to sell the armour I had collected, I entered the local guild hall – revealing a slightly cramped interior. My first act was to purchase what spells I could find of use, for this centre specialised in the magic of alteration. Ultimately I purchased water breathing, water walk, open average lock and hindering touch. The former would soon prove to be of immediate use, however water walking might prove convenient on my travels – and I had some hope that it would also work upon my horse, although that remained to be seen. Hindering touch created the opposite effect of my earlier ease burden spell – leaving the recipient weighed down. Open average lock would also likely prove useful, but unfortunately my skills in alteration are insufficient to allow me to use it as of yet.

This initial objective complete, I tracked down the guild head in search of my recommendation; but upon learning whom it was my heart sank. The guild head was a male Altmer named Falcar, an arrogant and petty individual with an openly condescending attitude. Still, his task seemed easy enough – to recover a ring of burden which he claimed had been dropped down the well behind the guild hall by a clumsy associate. I would have to ask the Argonian woman Deetsan for the key to the well, but even now I suspected I could see where the challenge would lie – for a ring of burden underwater could trap and drown the holder. Still, I was now armed with spells of both ease burden and water breathing, so I felt I was up to the challenge.

Deetsan seemed concerned regarding the task, but would not speak to me until Falcar was out of earshot. While waiting for such an opportunity I secreted the better part of my goods in a chest in the guild basement – for it would not do to carry more than I needed, as the ring alone would likely provide sufficient weight to drag me down. Returning, I found Deetsan had settled down for tea, and I engaged her in conversation. Her fears seemed to arise from the fact that this challenge had already been given to an associate some time ago, an individual named 'Vidkun', who seemed to have promptly disappeared. Nevertheless she provided the key, and I departed the building in search of the well.

I had no difficulties finding it, for the well lay barely fifteen yards from the guild hall, and the key opened the lock immediately. Pausing only to cast my newly acquired spell of water breathing, I plunged into the murky depths. The water was cloudy, more so than I would consider healthy for a human consumption – but I soon discovered that using this well as a source of drinking water would be extremely ill advised; for trapped again the ceiling I found the body of Vidkun, still wearing the ring of burden. It was clear that one way or another he had been ill prepared, his bloated features bearing mute testament to his incompetence. As I had suspected the ring was extremely heavy – so much so that I was forced to use my ease burden spell before I could again swim freely. Leaving the body, I was about to exit when I thought I saw something out of the corner of my eye. Investigating, I was thrilled to discover it was Nirnroot – suspiciously convenient. I wonder if the presence of a decomposing corpse in the water has given this particular sample additional alchemical properties? Too much to hope for perhaps.

Ascending the well I gave some thought to the situation. It was clear that Falcar had placed the ring here himself as a deliberate test, eliminating the associates who disturbed him in search of a recommendation. I suppose in his eyes it may have been an elegant solution, yet it struck me as a rather wasteful way of 'sorting' applicants – surely a use could have been found for the late Vidkun. My opinion of Falcar was low, yet with it dropped my estimation of Deetsan, had she not claimed to be worried about Vidkuns fate? And yet despite holding the keys to the well, knowing he had entered, and indeed her species innate ability of water breathing, she had not investigated the well herself. I was unimpressed at such hypocrisy.

Entering the guild hall, I could find no sign of Falcar, and, wearying of this constant burden, I tracked down Deetsan – for she had asked I contact her if I had learned the cause of Vidkuns...disappearance. She claimed to have confronted Falcar immediately following my departure, and after threatening to report his behaviour to the council he had apparently left the guild hall in a rage. Her incompetence certainly knew no ends – could she not have waited until I got my recommendation?

It seemed not, and further, she asked I investigate Falcars quarters to discover what had led him to act so strangely. Inhibiting my immediate reaction, which was to inform her that she was doubtless the source of his ire (and indeed mine), I forced myself to follow her words – for it seemed likely that in Falcars absense she would be the ranking member of this guild hall.

Searching Falcars belongings in the basement, I finally came across items in his chest which made my heart race. Black soul gems! I had never before held such items, yet I knew their significance, having studied them during my curtailed training. Black soul gems can be used to bind the souls not simply of beasts, but of man and mer, and are considered by some to be the very darkest form of necromancy. I burned to keep them for my own experimentation, but knew that these would likely have a sufficiently significant impact upon Deetsan to earn me my recommendation without a second thought. This turned out to be the case, but she took both from me, to my dismay. Perhaps I should have hidden one and then only shown her the other, leaving me with a black soul gem of my own? The risk might perhaps have been too great, but it is a lasting regret. Still, in time I will doubtless construct and study my own.

The spells bought and the recommendation acquired, my work in Cheydinal seemed complete, at least for now. Casting the worthless ring of burden back into the well (how ironic), I gathered my belongings, before exiting the main gate in search of my newly acquired horse. I looked forward to the ride to Bravil and Chorrol, for not only would I attempt to acquire recommendations from the two, but they also served as specialist centres in illusion and conjuration – and likely held spells that would serve me well. Further, the journey would familiarise me with my newest acquisition, my trusty steed, whom I have decided to name Shadow.

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